MUGEN Trigger

MUGENで良いキャラを作るポイントは… 「良いキャラのソースコードを読む」->「コピペ」->「記述を理解」->「自分でアレンジ」

Power

ゲージ > ゲージはどれだけありますか? | 実装されたバージョン: 2002.04.14 | 対象: 実行者

概要

プレイヤーの標準ゲージ現在量を返します。

構文

  • Power

詳細

戻り値の型: int

コードサンプル

ゲージ残量が1,000(レベル1)以上のときのトリガー

  • Trigger1 = Power >= 1000

技の発動条件にする

  • [State -1, Power Gathering]
  • Type = ChangeState
  • value = 300
  • TriggerAll = Command = "A"
  • TriggerAll = Command != "HoldDown"
  • TriggerAll = StateType = S
  • TriggerAll = Power < 3000
  • Trigger1 = Ctrl

  • [State -1, Kung Fu Whip_Ex]
  • Type = ChangeState
  • value = 1440
  • TriggerAll = var(59)=0||var(59)<=-2
  • TriggerAll = Command = "baem_ex"
  • TriggerAll = Power >= IfElse((PalNo>6),300,500)
  • Trigger1 = StateType != A && (Ctrl || var(41)=1)

  • [State -1, Guard Recovery]
  • Type = ChangeState
  • TriggerAll = var(59)=0||var(59)<=-2
  • TriggerAll = Command = "Recovery"
  • Trigger1 = Power >= 500 && (StateNo = [150,153])
  • value = IfElse(Command = "HoldBack", 161, 166)
  • IgnoreHitPause = 1

  • [State -3]
  • Type = ChangeState
  • TriggerAll = var(59)
  • TriggerAll = RoundState = 2
  • TriggerAll = StateType != A
  • TriggerAll = P2Life > 0
  • TriggerAll = (P2StateType = S) || (P2StateType = C)
  • TriggerAll = Random <= var(59) * 5 * 80
  • TriggerAll = P2BodyDist X >= 0
  • TriggerAll = IsHelper(1111)
  • Trigger1 = P2MoveType != A
  • Trigger1 = Power >= 1333
  • Trigger1 = Random <= var(59) * 8
  • Trigger1 = P2BodyDist X = [55, 75]
  • Trigger1 = P2StateNo != 130 && P2StateNo != 131
  • Trigger1 = ctrl
  • Trigger2 = StateNo = 210 && MoveHit && P2bodydist X > 30 && Power >= 340
  • Trigger3 = StateNo = 240 && MoveHit && P2bodydist X > 30 && Power >= 340
  • Trigger4 = StateNo = 410 && MoveHit && P2bodydist X > 30 && Power >= 340 && AnimElemTime(4) > 0 && AnimTime <= 0
  • value = 1020

  • [State -1]
  • type = ChangeState
  • value = 6060
  • TriggerAll = var(59) = [0,1]
  • TriggerAll = Command = "ulu"
  • TriggerAll = Power >= 2000
  • TriggerAll = StateType != A
  • TriggerAll = StateNo != 6470
  • TriggerAll = StateNo != 6471
  • TriggerAll = StateNo != 6600
  • Trigger1 = Ctrl
  • Trigger2 = HitDefAttr = SC, NA, SA, HA
  • Trigger3 = MoveContact = 1

公開日:
最終更新日:
目次
この記事は役に立ちましたか?
ご意見・ご要望はございますか?
記事に不備があった場合

不備があればGithubTwittersuteadddayov@gmail.comにご報告下さい。

記事を編集してみませんか?

ページ編集・翻訳にご協力いただける方を募集しております。お気軽にご連絡下さい。

We are looking for someone who can cooperate on page editing / translation. Please feel free to contact us.